Timesplitters Remake Launches on PC With Online Co-Op

▼ Summary
– Timesplitters Rewind is a free fan-developed remake of the first game, released after a decade-long development process.
– The early access version launched on November 25 for PC, featuring a new engine and completely recreated assets for a modern feel.
– It includes the full story campaign, 28 maps, 91 characters, 40+ weapons, and supports 10-player online multiplayer, though it is still buggy and unfinished.
– The project has been in development since around 2012, facing delays due to engine changes, shifting IP ownership, and team members leaving.
– Despite its messy history, the developers have achieved stability and plan to expand and improve the remake in the future.
For years, fans of the beloved Timesplitters series have clamored for a new entry, and while an official sequel remains elusive, Timesplitters Rewind has arrived as a free, fan-developed remake of the original title. This ambitious project is now available on PC in an early access state, marking the culmination of a turbulent development journey spanning over a decade.
The team behind Timesplitters Rewind released the early access version on November 25. Rather than using the original code, the game has been completely rebuilt in a modern engine, with every asset recreated from the ground up. This means the experience feels like a contemporary refresh of the classic sci-fi shooter, offering a fresh take while preserving the spirit of the GameCube and PS2 era. The game is available as a free download directly from its official website.
The remake includes the full story campaign from the first Timesplitters, which can be played either solo offline or cooperatively online. Players also gain access to a massive amount of content: 28 maps, 91 characters, more than 40 weapons, 20 arcade-style game modes, and online multiplayer support for up to 10 players. The developers are transparent about the current build being unfinished and containing bugs, but early impressions suggest a solid foundation that captures the fun of the original, with plans to expand and refine the experience over time.
On the project’s website, the developers acknowledge the lengthy delay, stating, “Sorry it’s taken so long. We’ve only been making the largest free content video game ever.”
Many may recall hearing about a Timesplitters remake project as far back as 2015, and this is indeed that same undertaking. According to the development history detailed online, work on Rewind began around 2012. The project was once slated for a PS4 release, but its path has been complicated by the Timesplitters intellectual property changing hands multiple times. Each corporate transition required renewed approval, and the development team cycled through different game engines. Over the years, numerous volunteers joined and subsequently departed due to the repeated delays.
Despite the chaotic development cycle, the current team appears to have achieved a more stable footing. This newfound consistency offers hope that Timesplitters Rewind will continue to grow, with regular updates enhancing and expanding the game in the months and years ahead.
(Source: Kotaku)





