Black Ops 7 Campaign Requires Constant Online Connection, No Pausing

▼ Summary
– The new Call of Duty: Black Ops 7 campaign has been released with several frustrating quirks for solo players.
– The campaign cannot be paused during solo play and lacks AI companions to fill squad roles.
– There is no checkpoint system, forcing players to restart missions if they quit or lose connection.
– An always-online connection is required, and daily updates can disrupt progress without warning.
– Players must use matchmaking to start the campaign, even for solo play, as it is designed as a group experience.
Players diving into the newly released Call of Duty: Black Ops 7 campaign are encountering a series of unexpected design choices that are causing significant frustration. The solo experience in particular has raised eyebrows, as it deviates sharply from what fans of the series have come to expect.
One of the most immediate issues is the inability to pause the game. Even when playing entirely by yourself, the campaign does not offer a pause function. This creates problems for players who need to step away momentarily. The narrative revolves around a squad, but if you are playing solo, no AI teammates fill the empty slots, leaving you to handle everything alone.
Another major point of contention is the complete absence of a checkpoint system. If you exit a mission for any reason, whether by choice or due to a real-life interruption, you must restart that entire mission from the very beginning. Compounding this problem is the mandatory persistent online connection. Your internet must remain active throughout the entire campaign. Should your connection drop, even briefly, or if the game initiates one of its frequent and often unannounced updates, you will lose all progress in your current mission.
The design philosophy is clear: this campaign is built from the ground up as a cooperative group activity. To even begin a solo run, you are required to navigate the game’s matchmaking and lobby system, a process typically reserved for multiplayer. While this reinforces the team-based intent, it has nonetheless come as a shock to many players who prefer a traditional, self-directed single-player experience. These restrictive features have left a portion of the community questioning the viability of enjoying the story on their own terms.
For those still determined to push forward, a wealth of supplementary content is available while a full review is being finalized. You can explore detailed tier lists ranking all the available weapons or read a comprehensive guide explaining how the endgame PvE mode operates. These resources might prove essential for anyone hoping to eventually see the campaign through to its conclusion.
(Source: EuroGamer)





