Humble Bundle Founders Launch New Game Discovery Platform

▼ Summary
– Digiphile is a new digital storefront launched by former Humble Bundle veterans, focusing on community-driven discovery for digital media enthusiasts.
– The platform offers curated, limited-time bundles of games and books that benefit creators, publishers, charities, and users through a partner-friendly revenue share model.
– Digiphile features systems like The Digiphile Exchange to reduce key waste by allowing players to trade unwanted keys for credit toward other titles in collections.
– Publishers receive a fixed 75% revenue share from sales, with an additional 5% going to charity, and 100% from add-on content sales after processing fees.
– The long-term vision is to build an independent, community-focused platform that prioritizes intentional growth and trust over rapid expansion, likened to “Letterboxd meets Humble Bundle.”
A new digital marketplace named Digiphile has officially launched, spearheaded by a team of former Humble Bundle executives and specialists. This platform is designed to reshape how enthusiasts discover and acquire digital media, focusing heavily on community-driven curation and meaningful partnerships with creators and charities.
The founding team includes experienced professionals from Humble Bundle: Alex Hill, previously the Games Bundles team lead; Andy Franzen from the Games Bundles team; Marcus Hess, former Choice team lead; Mat Dwyer, who managed Customer Experience; and Kasey Brounkowski, the ex-Storefront manager. Together, they bring years of insight into the needs of developers and publishers, aiming to build what Hill describes as “the best place for publishers,” which in turn ensures top-tier content reaches the community.
Curation lies at the heart of Digiphile’s strategy. Every collection is a limited-time offering, developed in partnership with respected experts across different genres. These showcases are intended to highlight standout games and books that deserve attention right now. According to Hill, this approach creates meaningful events rather than maintaining a permanent storefront, which helps maximize visibility and preserve the value of each title.
A key innovation introduced by Digiphile is The Digiphile Exchange, a system designed to tackle the long-standing problem of unused game keys. Players can trade keys for games they already own and receive credit toward other titles in current collections. This not only increases player engagement but also reduces key waste, a critical concern for publishers planning future promotions.
The platform’s revenue-sharing model is notably partner-friendly. Publishers receive a fixed 75 percent of every sale, with an additional 5 percent allocated to charitable causes. For add-on content like DLC, partners get 100 percent of the revenue after processing fees. This structure, combined with reseller protections and community support after promotions, offers a safer and more effective way for publishers to connect with new players.
Looking ahead, Digiphile aims to remain independent while expanding its role as a community hub. Hill compares the vision to “Letterboxd meets Humble Bundle”, a space where fans can gather to share, discuss, and celebrate the media they love. Rather than pursuing rapid growth, the team emphasizes a smaller, more intentional approach that builds trust with both players and partners.
Digiphile’s first collection, “Return of the Immersive Sim,” is now available and supports the Arbor Day Foundation. It includes titles such as System Shock 2: 25th Anniversary Remaster, Perepiteia, Shadows of Doubt, and CTRL ALT EGO, marking the beginning of what the founders hope will be a trusted destination for digital media discovery.
(Source: Game Developper)