Leaked Screenshots Reveal Canceled God of War PS5 Game

▼ Summary
– Bluepoint Games was developing a live-service God of War game for PS5 set in the original Greek mythology setting before it was cancelled.
– The cancelled game featured wide, open environments designed to accommodate multiple players, as revealed in leaked screenshots.
– Screenshots showed locations like Hades’ Armory that could change appearance, such as entering a “cursed” state.
– Sony cancelled the game as part of a “recent review” and is working with Bluepoint and Bend Studio to minimize business impact.
– Bluepoint Games is now recruiting for roles focused on third-person melee action games, indicating a shift in development focus.
Leaked screenshots have surfaced online revealing a canceled live-service God of War game from Bluepoint Games, which would have returned the series to its Greek mythology roots. The images, shared through an MP1ST report, showcase environmental designs and assets that suggest a multiplayer-focused experience for the PlayStation 5. This project was one of two live-service titles Sony reportedly canceled earlier this year, with the other coming from Bend Studio, developers of Days Gone.
The screenshots depict expansive, open environments designed to support multiple players, a departure from the more linear levels of recent God of War entries. One notable location, referred to as Hades’ Armory, appears to feature a dynamic visual system where the area transforms into a “cursed” state. Various interactive objects like pots and other scenery elements are visible, hinting at the explorable nature of these settings. The overall art direction strongly evokes the aesthetic of the original Greek-era God of War games, contrasting with the Norse mythology seen in the 2018 reboot and its sequel.
Earlier reports from Bloomberg indicated Sony canceled both the Bluepoint and Bend Studio projects following an internal review of its live-service strategy. A company statement at the time emphasized Sony’s commitment to collaborating with both studios to minimize business disruption and identify new development opportunities. This shift suggests a strategic reassessment of Sony’s approach to games-as-a-service titles, despite previous significant investments in the model.
Recent job listings from Bluepoint Games provide clues about the studio’s current direction, seeking talent with experience in third-person melee action games. The recruitment posts describe collaborative work on enemy and boss character design alongside refining combat systems and mechanics. This hiring focus aligns with Bluepoint’s established expertise in character-action gameplay, demonstrated through their acclaimed remakes of Shadow of the Colossus and Demon’s Souls. While the canceled God of War project represented a venture into live-service territory, these new positions suggest a return to the single-player, combat-rich experiences for which the developer is best known.
(Source: Push Square)



