Explore Derelict Ships in No Man’s Sky’s Breach Update

▼ Summary
– Hello Games released the Breach update for No Man’s Sky, adding space wrecks to explore and new ship-building parts.
– The update includes a new expedition where players traverse a desolate universe to uncover a mysterious story and salvage rare ship parts.
– Hello Games improved ship building in response to player feedback and expanded exploration with purple-star solar systems and unique planets.
– No Man’s Sky has seen a dramatic turnaround in player sentiment, evolving from negative reviews at launch to positive ratings through years of free updates.
– While continuing to update No Man’s Sky, Hello Games is also developing its next game, Light No Fire, set on a fantasy planet the size of Earth.
The latest Breach update for No Man’s Sky introduces a thrilling new layer of exploration by allowing players to investigate derelict ships scattered throughout the cosmos. This fresh content arrives just weeks after the Voyagers update, which itself drew the highest player engagement since the game’s debut over nine years ago. Salvaging these wrecks provides access to unique ship-building components, expanding the possibilities for customizing your interstellar vessel.
Hello Games has further refined the ship-building mechanics, a direct response to observing how much time the community dedicates to crafting their ideal ships. Sean Murray, the studio head, emphasized this focus, noting the team’s commitment to enhancing features that resonate deeply with players. A brand-new expedition accompanies the update, tasking explorers with navigating a forsaken universe to uncover the secrets of a mysterious abandoned wreck. Murray hinted that this journey will push players to the fringes of known space, where salvaging the remains of a doomed vessel yields exclusive parts and modules for their own ship-building workshops.
The Breach expedition also encourages cooperative play, guiding participants toward strange, purple-star solar systems. These regions feature planets with notably deeper oceans, dramatic landscapes, and unstable gas giants, offering a rich environment for discovery. This guided adventure not only facilitates the acquisition of rare ship parts but also weaves a haunting narrative, making it a fitting addition for the Halloween season.
Reflecting on the game’s journey, the team expressed immense pride in continuing to develop No Man’s Sky nearly a decade after its initial release. The positive reception to the Voyagers update served as a significant inspiration, fueling their excitement for future projects. The game’s trajectory is a remarkable story of redemption. Upon its 2016 launch on PS4 and PC, it was met with a wave of negative feedback on platforms like Steam, where players cited unmet expectations and a scarcity of meaningful content, especially concerning multiplayer. This led to an “overwhelmingly negative” user rating, signaling profound dissatisfaction.
However, the UK-based developer Hello Games persevered, delivering a consistent stream of free updates that gradually transformed public opinion. It took two years for the Steam rating to shift to “mixed,” and another three to reach “mostly positive.” This hard-won improvement underscores the challenge of rebuilding a game’s reputation from such a low starting point. As work on No Man’s Sky continues, Hello Games is also developing its next title, Light No Fire, described as a shared adventure set on a vast, Earth-sized fantasy world focused on exploration, survival, and construction.
The Breach update, version 6.10, includes a comprehensive list of fixes and improvements:
Bug Fixes and Quality-of-Life Enhancements
- Resolved a problem that could eject players into space if they were on an internal corvette stairwell during pulse drive activation.
- Corrected an issue stopping the corvette’s autopilot from disengaging near large objects like Space Stations.
- Fixed a VR-specific bug that prevented exiting the corvette pilot’s seat in Space Stations and the Space Anomaly when using the Quick Menu.
- Addressed an issue making corvette stairs impassable with VR teleport movement.
- Fixed misalignment between weapons and the crosshair in first-person corvette flight.
- Solved a problem where the corvette teleporter remained active after landing on a planet.
- Corrected erratic water behavior when teleporting from a corvette into a body of water.
- Fixed a scaling issue for newly assembled corvettes when another player-owned corvette was docked nearby.
- Resolved blocked interior doorways in corvettes.
- Fixed an installation error with the corvette Torpedo Launcher module not correctly adding the Rocket Launcher weapon.
- Moved some corvette structural modules from the exterior decoration category to their proper place in the build menu.
- Addressed a rare bug that could replace corvette assembly data with planetary base data.
- Enhanced the placement of corvette-class ships when teleporting to a Settlement with a corvette set as the primary ship.
- Improved the behavior of floating exotic creatures, particularly their response to Creature Pellets.
- Fixed an issue preventing biological monstrosities on derelict freighters from acting aggressively toward nearby players.
- Corrected a problem that stopped some types of hazardous flora from spawning on planets.
- Resolved a timing-related bug that could cause a player’s wanted level to become stuck when using the pulse drive to leave a planet’s atmosphere.
- Fixed a miscalculation where the current primary ship’s thrusters were used for launch fuel calculations when summoning other ships via the Quick Menu.
- Addressed an issue causing refiners to reset their output request to the maximum value when refining began.
- Fixed a problem preventing the Personal Refiner from starting automatically after inserting a substance from the Inventory screen.
- Enhanced error messages shown when attempting to install duplicate technology.
- Corrected an issue making rain audible while inside a corvette.
- Fixed a bug that could stop the Corvette Assembly tutorial from initiating in abandoned star systems.
- Resolved an issue causing Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
- Fixed misleading instructional text during missions requiring planets with extreme weather.
- Corrected persistent markers in excavation and flora extermination missions from the Corvette Mission Radar.
- Fixed several minor text inconsistencies in missions involving ingredient preparation in the Nutrient Processor.
Art and Visual Improvements
- Fixed an issue causing large waves to pop in and out on water surfaces.
- Enhanced lighting transitions during environmental changes, such as warping between solar systems, entering or exiting a planet’s atmosphere, and moving between interior and exterior spaces.
- Resolved minor visual seams in lighting.
- Improved the appearance of holographic previews for corvette modules during assembly.
- Fixed an incorrect rendering issue with the Boundary Herald starship.
- Corrected a problem preventing the jetpack from displaying on the Inventory screen in first-person view.
- Fixed an issue stopping some aquatic creatures from rendering in the Discoveries page.
- Addressed several minor visual and collision problems with corvette modules.
- Enhanced the distant appearance of corvette modules.
- Improved icons for numerous corvette modules.
- Refined the collision properties of various planetary curiosities, like large mushrooms.
- Fixed missing collision that allowed walking through the back of some freighter hangars.
- Resolved several issues preventing decals from being placed on Corvette modules.
Input Adjustments
- Enabled Steam Input functionality on Mac.
- Fixed a Steam-specific issue that could cause controller bindings to shuffle or become unresponsive on the first boot after a game update.
- Corrected a problem preventing jetpack use while the Terrain Manipulator was in Create mode.
User Interface Refinements
- Enhanced the readability of several UI elements.
- Fixed a UI overlap in the Corvette trade menu that could accidentally activate the “Make Offer” button when selecting a trade part.
- Corrected an issue causing multiplayer session markers to appear at other players’ feet instead of above their heads.
- Fixed a problem preventing additional recipes from displaying in the Catalogue.
- Resolved a rare bug that could show an incorrect UI when absorbing a Memory Fragment to expand inventory slots.
Stability and Performance Upgrades
- Fixed a crash that could occur on Corvettes with many attached weapons.
- Addressed an issue causing a hang when opening the airlock door of a derelict freighter.
- Fixed a hang that could happen when jumping through the center of a galaxy in a freighter.
- Resolved a softlock triggered by opening the corvette parts menu while a dialog box was active.
- Implemented several engine optimizations to boost performance, particularly when rendering complex objects like corvettes.
- Added multiple lighting optimizations for better performance.
- Deployed various optimizations and performance improvements for the Nintendo Switch version.
(Source: IGN)


