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Quantic Dream’s New Free Multiplayer Game Breaks From Single-Player Tradition

▼ Summary

– Quantic Dream announced its first multiplayer project, Spellcasters Chronicles, a departure from its narrative single-player games like Heavy Rain and Detroit: Become Human.
– The game is a free-to-play competitive 3v3 action strategy title set to launch in closed beta on Steam by the end of this year.
– Studio head David Cage confirmed Quantic Dream will continue developing single-player games, including Star Wars Eclipse, while operating as a multi-project studio.
– Spellcasters Chronicles features fast-paced 25-minute matches where teams capture altars and destroy opponents’ Lifestones using archetype-driven mages with spells and summoned creatures.
– The studio aims to evolve the game with player feedback, introducing community-driven narrative elements after the initial beta focused on arena battles.

Quantic Dream, the celebrated studio behind deeply narrative single-player experiences like Heavy Rain, Beyond: Two Souls, and Detroit: Become Human, is charting a bold new course with its first-ever multiplayer release. The upcoming Spellcasters Chronicles marks a significant shift for the developer, introducing a free-to-play competitive team-based 3v3 action strategy game. A closed beta is scheduled to begin on Steam before the year concludes.

Studio head David Cage reassured fans that the company remains committed to its single-player roots, with projects such as the long-awaited Star Wars Eclipse still actively in development. However, he emphasized that Quantic Dream is now operating as a multi-project studio, with Spellcasters Chronicles representing its inaugural venture into the multiplayer space. Cage described the move as both a challenge and an opportunity for team growth, stating that stepping into a new genre with a fresh artistic vision has been a catalyst for evolution. He expressed eagerness to refine the game collaboratively with player input.

Despite its departure from Quantic Dream’s established style, Cage noted that the project embodies the same creative spirit and technical ambition that has driven the studio for almost thirty years. Spellcasters Chronicles merges action and strategy within an animated fantasy setting, offering the studio a chance to explore community-driven storytelling, a notable evolution from their traditionally authored narratives.

Gameplay details reveal that matches will feature two teams of three players engaging in fast-paced 25-minute battles. The objective involves capturing altars to expand territorial control and destroying the opposing team’s Lifestones to secure victory. Players assume the roles of Spellcasters, defined as archetype-driven mages with unique identities who wield spells and command summoned creatures in combat.

Game director Gregorie Diaconu shared his excitement about finally unveiling the world of Spellcasters Chronicles after years of development. He explained that the initial closed beta will concentrate on the core arena battle loop, with plans to introduce community narrative elements and broader gameplay systems in subsequent months.

In a brief update regarding other projects, Cage confirmed that development on the highly anticipated Star Wars Eclipse is ongoing. He expressed the team’s enthusiasm for sharing more information about that title when the time is right.

(Source: IGN)

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