Battlefield 6 Players Report Bullets Passing Through Enemies

▼ Summary
– EA and BF Studios released a hotfix on October 15, 2025, to resolve hit registration issues in Battlefield 6 where bullets sometimes failed to register damage correctly.
– The problem was identified as being caused by specific weapon attachment combinations, leading to inconsistent hit detection during gameplay.
– Players reported instances of firing numerous shots at enemies, seeing visual effects like blood splatters, but receiving no hit confirmation or damage indicators.
– The development team confirmed they are monitoring the game’s performance and will address any persisting hit registration issues following the hotfix.
– Battlefield 6 launched with strong player numbers and a more stable build than previous franchise entries, though this hit registration bug was a notable issue post-release.
Battlefield 6 players have recently encountered a frustrating bug where bullets appear to pass directly through enemy soldiers without registering any damage, despite clear visual and audio feedback suggesting successful hits. The development team at BF Studios has acknowledged the problem and swiftly deployed a hotfix aimed at resolving these hit registration inconsistencies. According to their official communication, the issue was traced back to specific combinations of weapon attachments interfering with the game’s damage calculation system.
Shortly after the game’s highly anticipated release on October 10, 2025, players across PC, PlayStation 5, and Xbox Series X|S began sharing clips of their perplexing firefights. While the overall launch stability has been praised as a significant improvement over previous franchise entries, this particular glitch has proven to be a notable exception. One of the earliest and most compelling examples came from a Reddit user, KaiKamakasi, who documented an engagement on the New Sobek City map. The footage shows over twenty rounds fired at point-blank range into an opponent, with blood splatter effects confirming the shots were visually on target, yet the enemy soldier emerged completely unscathed and returned fire for the kill.
The online community quickly rallied around these posts, with numerous other individuals confirming they had experienced identical situations. Many described the sensation of enemies behaving like “bullet sponges,” absorbing an unrealistic number of hits without going down. Another player, cjoux, conducted a detailed slow-motion analysis, meticulously counting each bullet fired during a close-quarters encounter. This investigation revealed that while hit markers appeared for some shots, a significant portion simply failed to register, effectively vanishing into thin air despite an accurate aim.
The core of the problem seemed to be a disconnect between the game’s visual and audio feedback and its internal server-side damage verification. Players could clearly see blood splatter and hear the distinct sound of bullets impacting a character model, yet the game’s heads-up display would show no hit indicator, and the enemy’s health bar would not decrease. This led to widespread confusion and debate among the player base, with some questioning their own skills or the game’s weapon balance before the underlying technical cause was identified.
In response to the growing number of reports, Florian Le Bihan, a Principal Game Designer on Battlefield 6, publicly confirmed that the studio was actively investigating the reports. He specifically noted the team was looking into instances where targets were “visibly hit (blood splatters) but no damage is confirmed in the HUD.” This transparency was welcomed by the community, who were relieved to know the developers were aware of the problem. The subsequent release of a hotfix demonstrates a commitment to maintaining the game’s integrity and ensuring a fair playing field for all participants. The studio has also stated it will continue to monitor the game’s performance to ensure the fix is effective and to address any lingering or new issues that may arise.
(Source: IGN)





