BigTech CompaniesEntertainmentNewswireTechnology

Everwild Screenshots Leak, Revealing UI and Gameplay

▼ Summary

– Everwild, announced in 2019 by Rare, faced development issues and leadership changes, leading to its cancellation after nearly a decade in development.
– Development screenshots revealed the game’s UI, including an inventory with tabs for Favourites, Figments, Tools, Mosaics, Seeds, and Plants.
– The Figments tab featured collectible creatures, while the Mosaics tab showed decorative items, and the Plants tab included seeds for planting.
– Rare used player data from Sea of Thieves to inform Everwild’s settings system, aiming to understand common player configurations.
– Following cancellation, some Everwild staff may move to Sea of Thieves, and there is speculation about Rare reviving franchises like Banjo-Kazooie or Killer Instinct.

For years, the highly anticipated game Everwild existed more as a phantom than a playable reality. Announced back in 2019 by developer Rare, this ambitious multiplayer project encountered significant hurdles almost immediately, eventually falling into a prolonged and troubled development cycle. Internal leadership changes and a widely reported creative overhaul in 2021 cast a long shadow over its progress. The title’s journey ultimately concluded earlier this year when it was canceled amid a broader restructuring initiative at Xbox. Considering initial work reportedly started in 2014, the project was in development for nearly a decade before its termination. While the decision to cancel it may not come as a shock, the loss of such a promising concept is still deeply felt by the gaming community.

Throughout its tumultuous existence, the public’s only glimpses of Everwild came from two cinematic trailers. Many assumed that was all we would ever see, but a new leak has proven otherwise. A collection of development screenshots has surfaced, providing a rare and fascinating look into the game’s features and, most notably, its user interface.

These images were discovered on the online portfolio of an artist who contributed to the project. They appear to be from a build of the game that was relatively close to its eventual cancellation. While the focus of many screenshots is on the various interface elements, several also include in-game scenes that perfectly match the distinctive, vibrant art style showcased in the original trailers. One image shows the player character positioned near a large, intricately marked stone circle on the ground, while another captures her standing before an imposing, temple-like structure.

The leaked UI offers a detailed view of the inventory system, which was organized into six distinct categories: Favourites, Figments, Tools, Mosaics, Seeds, and Plants. Beyond the standard Tools section and the Favourites quick-access bar, the other tabs are particularly intriguing. The Figments tab, for example, displays small, colorful creatures, with one specifically named a “Light Figment.” This strongly suggests the game would have featured a system for collecting or interacting with these mystical beings. The Mosaics tab is equally compelling, likely intended for a decorative or crafting purpose. Some of these mosaics depict characters and animals previously seen in promotional material, including the graceful, deer-like creature that appeared in the trailers.

Another screenshot provides a closer examination of the Plants section, which is sometimes labeled as the Seeds tab. This area seems fairly self-explanatory, dedicated to various seeds used for planting. It features items like a “Shrub Seed” and indicates that players would have had access to a comprehensive plant compendium, hinting at a deep botany system.

Additional details from the artist’s website reveal that Rare planned to use player data from their successful title, Sea of Thieves, to inform the design of Everwild’s settings and configuration menus. The intention was to analyze which options and settings players interacted with most frequently in their previous game to create a more intuitive and user-friendly experience in the new one.

With Everwild now officially canceled, it’s difficult to predict Rare’s next move. A portion of the team that was working on the project will likely be reassigned to support the ongoing development of Sea of Thieves, further cementing its status as a cornerstone live-service title for the studio. For those holding out hope, this cancellation could potentially free up resources for Rare to revisit some of its most beloved classic franchises. Rumors have circulated for years about potential new entries in series like Banjo-Kazooie or Killer Instinct. Only time will tell if the studio decides to breathe new life into these iconic worlds.

(Source: MP 1st)

Topics

game development 95% project cancellation 90% development hell 85% ui design 80% game features 75% development screenshots 70% inventory system 65% creative reboot 60% company restructuring 55% franchise revival 50%