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Mina the Hollower Delayed, New Release Date Unannounced

▼ Summary

– Mina the Hollower has been delayed from its October 31 release date to an unannounced future date.
– The delay is minor and intended for final polishing and balancing to improve the game’s quality.
– The game will be released on multiple platforms, including PlayStation, Xbox, Switch, and PC via Steam.
– Yacht Club Games is focusing on final tasks like design, art, sound, balancing, localization, and testing.
– The team is committed to delivering a high-quality game and will announce a new release date after platform submission.

Yacht Club Games has officially postponed the launch of Mina the Hollower, moving it away from its originally scheduled Halloween release. While the studio hasn’t provided a new launch date, they reassure fans the delay is minor and intended for final refinements. The game will eventually arrive on PlayStation 5, Xbox Series, Switch 2, PlayStation 4, Xbox One, Switch, and PC via Steam.

In a recent announcement, the development team explained their choice to push back the release. They confirmed that despite working intensely to meet the October 31 deadline, they felt the game needed a little more time to reach its full potential. According to the studio, this short extension will allow them to apply final polish and balance adjustments, ensuring the final product shines.

The team extended a sincere apology to eager players but emphasized their commitment to quality won’t be compromised. They stated their goal is to give developers the necessary time and resources to deliver an outstanding adventure, calling it anything but a hollow promise. A new release date will only be shared once the game has been officially submitted to all platforms, so fans are encouraged to stay tuned a bit longer.

Yacht Club Games noted that Mina the Hollower is nearly complete, with the team conducting full playthroughs daily. Current final-stage work includes wrapping up design, art, and audio elements, performing overall game balancing, integrating localization files, and conducting thorough testing across every supported platform. They also humorously mentioned “eating cheese” among their final tasks, adding a lighthearted touch to the update. The developers closed by thanking the community for their continued patience and support as they put the finishing touches on the game.

(Source: GEMATSU)

Topics

game delay 100% development progress 95% platform availability 90% quality commitment 85% team apology 80% final polish 80% game testing 75% release date uncertainty 70% localization implementation 70% developer communication 65%