PS5 Is Sony’s Most Successful Console Generation Ever

▼ Summary
– PlayStation 5 is Sony’s most successful generation financially, driven by microtransactions, subscription services, and a larger active player base despite sales tracking only slightly ahead of PS4.
– Heart Machine’s new 2D Metroidvania game, Possessor(s), is scheduled for release on PS5 and PC on November 11.
– CD Projekt Red has delayed the cross-platform mod support update for The Witcher 3 from late 2025 to 2026.
– Gearbox advises Borderlands 4 players experiencing post-patch performance issues to allow time for shader compilation or clear their shader cache.
– Konami confirmed that Metal Gear Solid Master Collection Vol. 2 is progressing but requires more time before further details are announced.
The PlayStation 5 has officially become Sony’s most profitable console generation in history, a significant milestone announced by PlayStation leadership. Despite sales figures that are only marginally higher than the phenomenally successful PS4, the PS5’s financial dominance stems from a fundamental shift in how players engage with and spend money on the platform. This revelation came during a keynote at the Tokyo Game Show, where Sony Interactive Entertainment CEO Hideaki Nishino presented data illustrating a consistent upward trajectory in revenue.
A major driver of this growth is the explosive popularity of free-to-play games and their integrated microtransaction economies. Titles like Fortnite generate substantial revenue without requiring an initial purchase. Furthermore, the expansion of subscription services such as PS Plus creates a steady, recurring income stream. Another critical factor is the enduringly large and active player base on the PS4. While the install bases for the PS4 and PS5 are comparable, the combined ecosystem of active, spending users across both consoles is seemingly larger than ever before. This financial success arrives alongside debates about the future of console hardware, especially as Sony experiments with bringing more of its exclusive titles to PC.
In other gaming news, the developer behind the acclaimed Hyper Light Drifter has announced a release date for its next project. Heart Machine’s Possessor(s), a 2D action Metroidvania, is scheduled to launch on November 11 for PS5 and PC. The game follows a high-school student who makes a pact with a demon to investigate a catastrophe in Sanzu City.
Fans of The Witcher 3: Wild Hunt will need to wait a bit longer for a highly anticipated feature. CD Projekt Red has confirmed a delay for the game’s cross-platform mod support update. Originally planned for late this year, the patch that will allow console players to access PC mods is now expected to arrive sometime in 2026.
For players of Borderlands 4 who have experienced performance issues following a recent patch, developer Gearbox has offered an explanation and a solution. The studio attributes initial stuttering to shader recompilation, a process that occurs in the background after an update. They advise that problems should resolve after about 15 minutes of continuous play as shaders compile. If issues persist, clearing the shader cache through the graphics card’s utility is recommended. Some players have found success by quitting and relaunching the game, then traveling to a specific zone to force a large batch of shaders to compile at once.
Early hands-on impressions of Resident Evil 9: Requiem on the Switch 2 are promising. As the first mainline entry to launch simultaneously on a Nintendo platform, reports indicate the survival horror title performs admirably on the new hardware, particularly in handheld mode. This continues a positive trend for third-party ports on the Switch 2, following capable showings from Cyberpunk 2077 and Star Wars Outlaws.
Konami provided a brief but encouraging update on the Metal Gear Solid Master Collection Vol. 2. During a Tokyo Game Show panel, a producer confirmed that the project, which is expected to include a remaster of Metal Gear Solid 4, is progressing well and more information will be shared in the future.
Finally, Starbreeze Studios has issued an apology for a poorly received pricing decision concerning Payday 2. The studio recently increased the price of the Infamous Collection bundle, which includes all the game’s DLC, from $118 to $170, coinciding with the announcement of a new $5 monthly subscription that offers access to the same content. A company representative acknowledged the move appeared cynical and apologized for the misstep, calling it an “honest mistake” in its timing.
(Source: kotaku)