Borderlands 4 Patch Adds Console FOV Slider & Major Performance Fixes

▼ Summary
– A major new patch for Borderlands 4 has been released, adding a console FOV slider and making stability and performance improvements.
– The patch addresses player complaints about crashes, hitching, and low FPS, with the developer noting that further improvements are planned for the future.
– Specific balance adjustments and bug fixes have been applied to the four Vault Hunters: Harlowe, Amon, Vex, and Rafa.
– The update includes numerous fixes for rewards, progression, gameplay, UI, and audio, such as correcting skill point issues and mission objectives.
– Gearbox announced that a separate balance update containing many character buffs is scheduled for release early next week.
A significant new update for Borderlands 4 is now live, delivering on Gearbox Software’s promise to introduce a highly requested FOV slider for console players. This substantial patch focuses heavily on resolving the persistent stability and performance problems that have affected players since the game’s launch, alongside numerous tweaks to rewards, character balance, and gameplay mechanics.
While this update is packed with fixes, the developers have clarified that their support is far from over. A separate balance update, packed with what Gearbox describes as “too many” buffs for the Vault Hunters, is scheduled for release early next week. In the meantime, this current patch implements various adjustments for Harlowe the Gravitar, Amon the Forgeknight, Vex the Siren, and Rafa the Exo-Soldier. The comprehensive list of changes is detailed in the official patch notes.
The core objective of this update is to tackle the technical difficulties reported by the community. Players should experience fewer instances of crashes, hitching, and low framerates. Gearbox has emphasized that their investigation into performance optimization is ongoing, with further improvements planned for future updates. The newly added console FOV slider comes with a caveat: pushing the field of view beyond default settings might lead to some performance dips.
In unrelated news, the Nintendo Switch 2 version of Borderlands 4 has been delayed indefinitely. All digital pre-orders for that platform are being refunded to customers.
Borderlands 4 September 25 Patch Notes
Weekly Activities The Weekly Big Encore Boss has been replaced with a more challenging version of a different boss, offering an even better loot pool for successful players. A new Weekly Wildcard Mission is now active, providing a guaranteed Legendary drop that can be farmed for perfect stats. Maurice’s Black Market Vending Machine has relocated and refreshed its inventory. Remember, the items available are unique to each player, so comparing finds with friends is encouraged.
Stability & Performance This update brings general improvements to game stability and performance. It specifically addresses various causes of hitching, low FPS, and crashes. The development team continues to work on further enhancements. Character animations have been updated for better performance, and an issue on Xbox causing a black screen after the loading screen has been resolved. The patch also fixes rare infinite loading screens during cross-play and improves menu loading speeds.
Rewards & Progression A bug where players could gain or lose unintended Skill Points in multiplayer has been fixed. Contract target enemies should now spawn consistently. The Repkit lifesteal challenge now correctly tracks lifesteal from any source. Trophies and achievements for discovering regions will no longer unlock prematurely. The patch also prevents unowned DLC content from appearing in chests or menus and improves the clarity of DLC-related messages. Several issues with the Reward Center have been corrected, and the sell price for Gilded Glory Pack gear has been reduced. Challenge timing has been adjusted to allow proper progression to Ultimate Vault Hunter level 5.
Vault Hunter Changes and Balance Adjustments
Harlowe the Gravitar: Multiple skill descriptions and functionalities have been corrected. The Gravitar Flux Generator no longer accidentally heals enemies, and the Accretion passive now consistently grants Lifesteal to allies. Various issues with the Unstable Energy Pocket have been resolved.
Gameplay Mission-specific fixes have been applied to “Overwriting a Wrong” and “Talk to Zadra” to resolve objective and spawning issues. Beam hit detection has been improved, and Repkits now consume the correct number of charges after using certain skills. The patch also fixes various instances of enemies getting stuck in specific missions and addresses desync problems with certain enemy types in multiplayer.
Gear: The Vladof Atling Gun now properly targets a specific enemy type. Queen’s Rest Pistols with a specific underbarrel attachment now fire the correct projectiles. Gear with the Short Circuit Augment now tracks enemies correctly. A bug causing ammo desync when interrupting a reload has been fixed. Balance changes include making the Hellwalker always spawn with Fire element, buffing Tediore weapons, and increasing the fire rate and damage of certain Order brand weapons.
UI & UX Improvements include updated gear thumbnails, better UI alignment, and adjusted inventory menus. D-pad navigation has been added to the Reward Center, and issues with the matchmaking menu and compass have been resolved. Text descriptions and localization have been updated throughout the game.
Visuals: The patch fixes problems with carryable objects disappearing or appearing incorrectly in several missions. Visual effects for armor breaking have been improved, and NPC pathing has been updated. Various weapon, vehicle, and elemental VFX issues have been addressed, along with general animation and visual polish.
Audio Adjustments include ensuring DJs play their voice lines during Contracts, improving the radio music mix, and adding missing audio for weapons and menus. Instances of voiceover cutting out have been reduced.
Settings & Accessibility: The headline addition is the FOV slider for Xbox and PlayStation consoles, with a note that increasing it may impact performance. Splitscreen vehicle FOV settings now apply to both players. Various other fixes include resolving incorrect character displays in menus and adding haptic feedback for a specific character augment.
(Source: Game Spot)





