Ananta’s Anime Bunny Girl Game Blends Spider-Man, Yakuza & GTA

▼ Summary
– The article argues that borrowing and combining ideas from other games is a valid creative approach, using the phrase “good artists borrow, great artists steal.”
– It introduces Ananta as a new free-to-play, open-world RPG from Chinese developer Naked Rain and publisher NetEase.
– The game’s gameplay trailer shows clear inspirations from titles like Spider-Man (swinging), Sifu/Batman: Arkham (combat), GTA (vehicle handling), and Watch Dogs (drone use).
– A key concept praised by the author is that each character will have unique movement abilities, such as parkour or swinging a war hammer, instead of just stat increases.
– The author expresses a positive initial impression, noting the game appears to control well and seems fun, making them interested despite their usual immunity to similar gacha games.
The upcoming open-world RPG Ananta is generating significant buzz by boldly blending mechanics from some of gaming’s biggest franchises. Developed by Naked Rain and published by NetEase, this free-to-play title features a striking anime aesthetic with bunny-eared characters navigating a sprawling urban landscape. Its recently released gameplay trailer makes no secret of its ambitious inspirations, promising a unique experience built upon familiar foundations.
Watching the footage, the influences are immediately apparent. The movement system showcases a Spider-Man-like fluidity, with characters effortlessly swinging between skyscrapers and perching on ledges. The combat appears to be a hybrid of styles, combining the counter-heavy flow of the Batman: Arkham series with the brutal, street-level brawling found in titles like Yakuza and Sifu. Even the vehicle handling seems to borrow the chaotic, arcade-like feel of Grand Theft Auto, while a deployable drone adds a touch of Watch Dogs to the mix.
What sets Ananta apart, however, is how these elements are tied to its character-driven, gacha-based structure. Instead of a single protagonist mastering all skills, each character boasts a unique movement ability based on their identity. The press release gives the example of a character who might travel by riding a special war hammer. This suggests a game where roster diversity isn’t just about stats, but about fundamentally changing how players traverse and interact with the world. The promise of unique travel abilities, from parkour to swinging, offers a compelling reason to collect different characters beyond simple power escalation.
The initial presentation is certainly polished. The action appears snappy and responsive, with a clear emphasis on fast-paced fun. For players who typically avoid gacha games, the appeal might lie in this engaging core gameplay loop. The trailer successfully sells the fantasy of web-swinging through a neon-drenched city one moment and engaging in a slick, combo-based brawl the next. While hands-on experience will be the true test, Ananta’s confident amalgamation of proven ideas has positioned it as a title to watch. Those intrigued can currently pre-register on the game’s official website.
(Source: PC Gamer)