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Battlefield 6’s Bold New Class System: Innovative or Risky?

▼ Summary

– Battlefield 6 introduces bold multiplayer changes, blending traditional large-scale warfare with new experimental ideas, though some innovations leave players unconvinced.
– The game features diverse maps like Cairo’s close-quarters chaos and Empire State’s vertical combat, alongside returning modes like Conquest and Team Deathmatch.
– Destruction physics are more tactical, replacing grand “Levolution” events with focused environmental damage, adding strategic depth without overwhelming instability.
– The class system is revamped, removing weapon restrictions, allowing any class to use sniper rifles or assault weapons, sparking controversy among fans.
– While gameplay feels smooth and exciting, concerns remain that the open class system may homogenize Battlefield’s identity and disrupt traditional rock-paper-scissors balance.

Battlefield 6 is shaking up its core mechanics with a bold reimagining of its class system, sparking heated debates among longtime fans. While the game retains the explosive, large-scale warfare the franchise is known for, its decision to remove weapon restrictions from classes could fundamentally alter the Battlefield experience.

During an extensive hands-on preview, the game’s signature chaos was on full display, collapsing buildings, roaring tanks, and frantic firefights across sprawling warzones like the ruined streets of Cairo and the half-built skyscrapers of Empire State. Destruction has been refined, shifting from massive, map-altering events to more tactical, localized damage. Blowing out walls or collapsing floors beneath enemies adds a layer of strategy, though some may miss the spectacle of past games’ Levolution mechanics.

The biggest departure, however, lies in the class system. Assault, Engineer, Support, and Recon remain, but weapon restrictions are gone. A sniper no longer needs to be Recon, and an Engineer can now wield an LMG. While this grants players more freedom, it risks disrupting Battlefield’s carefully balanced rock-paper-scissors dynamics. The traditional counters, like helicopters swooping in to clear rooftop snipers, may no longer hold true if those snipers can suddenly pull out rocket launchers.

This change has already proven divisive. Battlefield Studios has promised classic weapon-locked playlists post-launch, but the default experience leans into flexibility. Some players will relish the ability to mix and match, while others fear it could dilute the tactical depth that sets Battlefield apart from competitors like Call of Duty.

Despite these concerns, the moment-to-moment gameplay feels sharper than ever. Gunplay is responsive, destruction is satisfying, and the maps are designed to cater to both close-quarters infantry battles and sprawling vehicular warfare. The potential for an all-time great Battlefield is there, but whether these bold changes elevate or undermine the experience remains to be seen.

This preview was based on an early build, and only time will tell how the community adapts to Battlefield 6’s new direction. For now, fans are left weighing the thrill of innovation against the risk of losing what made the series unique.

(Source: EuroGamer)

Topics

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