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Ready or Not Hits 1M Console Sales, 10x Faster Than PC

▼ Summary

– Void Interactive updated Ready or Not to meet console standards, sparking backlash from PC players who accused the changes of censorship.
– The game sold 1 million units on console in just 3.6 days, far faster than the 36 days it took on PC.
– Despite initial criticism, Ready or Not’s concurrent Steam player count surged from under 6,000 to 40,000, nearing its all-time peak.
– PC players continue to criticize the censorship, requesting an option to disable it, but Void Interactive shows no signs of reversing the changes.
– Void Interactive’s CEO celebrated the milestone, emphasizing the team’s pride in their achievements and commitment to improving the game.

The tactical shooter Ready or Not has achieved a major milestone, selling over one million copies on consoles in just under four days, ten times faster than its PC launch performance. This success comes despite recent controversy surrounding adjustments made to the game’s content for its console release.

Developers at Void Interactive faced significant criticism from PC players after modifying certain scenes to comply with platform guidelines. These changes, described by some as censorship, led to a wave of negative Steam reviews. However, the decision appears to have paid off commercially, with console sales skyrocketing.

CEO Julio Rodriguez shared the impressive figures in a LinkedIn post, noting that while the PC version took 36 days to hit one million sales, consoles achieved the same feat in just 3.6 days. The game has also seen a resurgence on Steam, with concurrent player numbers jumping from under 6,000 to nearly 40,000 in recent weeks, approaching its all-time peak of 55,174.

Despite the improved sales, discontent remains among PC players. Many continue to criticize the altered content, including the removal of certain graphic scenes. Some have even requested a toggle option to disable censorship for PC users while keeping restrictions for console versions. So far, Void Interactive has shown no signs of reverting the changes.

Rodriguez expressed gratitude toward the team and supporters, emphasizing their commitment to refining the game. “This is a huge moment for us,” he stated, acknowledging the challenges while celebrating the achievement.

With such rapid success on consoles, it’s clear that Void Interactive prioritized broader market accessibility over maintaining perfect approval ratings on Steam. The numbers speak for themselves, proving that sometimes, controversial decisions can lead to substantial rewards.

(Source: PCGAMER)

Topics

ready or not console sales milestone 95% pc player backlash over censorship 90% content adjustments console release 85% void interactives content adjustments 85% surge steam concurrent players 80% steam player count surge 80% ceo julio rodriguezs statement 75% pc players request censorship toggle 70% void interactives commitment game improvement 65% market accessibility vs steam approval 65%