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Diagnose Survivors in a Zombie Apocalypse Management Sim

▼ Summary

– Quarantine Zone: The Last Check is a first-person zombie apocalypse management sim where players decide if survivors are infected or safe to enter the quarantine zone.
– Players use tools like a medical scanner and UV flashlight to examine survivors, but the process feels inconsistent and morally ambiguous.
– The demo features flawed mechanics, like ineffective quarantine zones where infected survivors turn others into zombies.
– The game mixes base management tasks with action sequences, such as mowing down zombies, but these feel disjointed and tedious.
– Despite potential, the demo suffers from technical issues like framerate drops and lacks polish, though the full game is set to launch in September.

In a world overrun by the undead, military checkpoints become the last refuge for desperate survivors seeking safety from the hordes outside. Quarantine Zone: The Last Check turns this grim scenario into a first-person management sim where players must diagnose incoming survivors for infection, deciding who gets sanctuary and who meets a swift, merciless end.

The demo throws players straight into the role of a military doctor with questionable credentials. Your first patient? A man named Scott Scott (yes, really), whose flushed face triggers an immediate quarantine order. The game’s symptom checklist labels him as “sick,” though not necessarily zombified. Better safe than sorry, right?

Next up, a survivor with dark bruises insists he’s fine. Since bruises aren’t contagious, logic says he’s clear, but logic rarely survives the apocalypse. Then comes the classic trope: a woman with a fresh bite mark swearing it was just a dog. Spoiler: it never is. With a quick command, she’s escorted to the ominously named “liquidation zone,” where she vanishes into thin air, apparently the game prioritizes efficiency over dramatic executions.

The medical tools at your disposal range from hilariously impractical to downright invasive. A magical scanner lets you inspect survivors through their clothes (though it conveniently stops at underwear), while a UV flashlight reveals hidden wounds. One particularly memorable case involves a man wearing sunglasses indoors, because nothing says “trustworthy” like hiding your eyes during a zombie outbreak. Peeling them off reveals unsettling yellow irises, but the symptom chart bizarrely declares him clean. Suspicious? Absolutely. Into quarantine he goes.

Quarantine, unfortunately, is less “secure isolation” and more “zombie mixer.” Survivors share a single room, ensuring that if one turns, the rest follow. The next morning, Floppy Hat Lady and Yellow Eyes are now full-fledged undead, proving that cramming potential zombies together is a terrible idea. A lever pull later, the room is mysteriously clean, no flames, no gore, just an unsettlingly tidy reset.

Between diagnoses, players handle mundane chores like hauling supplies and managing generators, tasks that feel unnecessarily tedious when surrounded by idle soldiers. Even zombie attacks fall on your shoulders, with machine gun sequences breaking up the monotony. Why the armed grunts won’t pitch in remains a mystery.

The demo stumbles with technical hiccups. Framerate drops and unresponsive quarantine subjects eventually force an early exit. While the concept, forcing players to make life-or-death calls under pressure, holds promise, the execution leans too heavily on repetitive examinations and filler tasks.

Quarantine Zone: The Last Check launches in September, leaving room for polish. If it can refine its mechanics and trust its core premise, it might just carve out a niche in the oversaturated zombie genre. For now, though, proceed with caution, both in-game and out.

(Source: PC Gamer)

Topics

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