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Peak Co-op Climber Sells 1M More Copies, Future Updates Revealed

▼ Summary

– Peak, a cooperative climbing game by Landcrab, has surpassed 2 million sales shortly after hitting 1 million.
– The game involves up to four players scaling a dynamic mountain using tools, with success relying on teamwork and communication.
– Landcrab is planning future updates, prioritizing bug fixes first, and gathering player feedback for potential new content.
– The studio acknowledges uncertainty in update scope due to its collaborative structure and other ongoing projects.
– Peak is priced at £6.39 on Steam and has received praise for its fun, chaotic gameplay and design.

The wildly popular cooperative climbing game Peak has smashed through another sales milestone, surpassing 2 million copies sold just days after hitting its first million. Developer Landcrab is marking this achievement by sharing early plans for future updates while continuing to address player-reported issues.

For those unfamiliar, Peak offers chaotic multiplayer fun as teams of up to four players scramble up procedurally generated mountains. Using ropes, climbing gear, and sheer teamwork (or lack thereof), players navigate treacherous terrain where miscommunication often leads to laugh-out-loud failures, perfect for viral clips on platforms like TikTok and YouTube.

The game’s rapid success is staggering, reaching 1 million sales within six days of launch and doubling that figure just three days later. On Steam, Landcrab expressed gratitude, stating, “We’re overwhelmed by the support and want to give back by exploring future updates.” While details remain vague, the team is gathering player feedback and considering quality-of-life improvements, new content, and long-awaited humorous additions.

However, Landcrab cautions that major updates won’t arrive immediately. Bug fixes and stability remain top priorities, with the team actively addressing disconnection issues, performance optimization, crashes, and audio problems. The studio also acknowledges its small size, emphasizing patience as they balance fixes with celebrating their unexpected success.

Adding complexity, Landcrab operates as a collaboration between two studios, Landfall Games and Aggro Crab, each juggling separate projects. This means update plans remain flexible, with the team avoiding overpromising due to limited resources.

Priced at just £6.39 on Steam, Peak joins Landfall’s roster of hit titles like Content Warning and Totally Accurate Battlegrounds. Critics, including Eurogamer’s Christian Donlan, have praised its clever design and addictive gameplay, though with a playful warning: “Beware the mushrooms. Some of them, anyway.”

With its meteoric rise and passionate community, Peak’s future looks as unpredictable, and entertaining, as its chaotic climbs.

(Source: EuroGamer)

Topics

peak sales milestone 95% gameplay mechanics 90% future updates 85% bug fixes stability 80% developer collaboration 75% pricing availability 70% critical reception 65%
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