Switch 2 Third-Party Game Sales Fall Short of Expectations

▼ Summary
– Nintendo Switch 2 hardware sales are record-breaking, with over 1.1 million units sold in the U.S. and nearly one million in Japan.
– Despite strong hardware performance, third-party game sales on Switch 2 have been sluggish and “below estimates.”
– CD Projekt’s Cyberpunk 2077 is the best-selling third-party game on Switch 2, but overall third-party sales remain low.
– The Switch 2 launched with 13 physical games, more than Switch 1’s five, but this wider selection hasn’t significantly boosted third-party sales.
– Lack of early review units for press may have hurt third-party game sales, as buyers lacked critical reviews to inform purchases.
The Nintendo Switch 2 has shattered sales records, but third-party game performance on the platform has failed to meet expectations. Despite strong hardware adoption, many publishers are reporting disappointing software sales, with some titles falling short of even conservative projections.
Industry reports indicate that while third-party publishers saw slightly better results compared to the original Switch launch, the numbers remain underwhelming. CD Projekt’s Cyberpunk 2077 currently leads as the top-selling third-party title on Switch 2, yet overall performance has been described as lackluster. One publisher reportedly called the figures “below our lowest estimates,” despite the console’s impressive hardware sales.
Analysts suggest several factors may be contributing to the sluggish third-party performance. Unlike the original Switch, which launched with only five physical games, the Switch 2 debuted with 13 physical titles, creating a more crowded marketplace. Additionally, the absence of early review copies for critics may have hurt sales, as potential buyers lacked professional assessments to guide their purchases.
The Switch 2’s hardware success is undeniable, with over 1.1 million units sold in the U.S. during its launch week, setting a new record for gaming consoles. Japan also saw nearly a million units sold, marking the country’s biggest console launch to date. However, the disparity between hardware momentum and third-party game performance raises questions about consumer buying habits and the platform’s long-term appeal for external developers.
While Nintendo’s first-party titles continue to dominate, third-party publishers may need to reassess their strategies to better capitalize on the Switch 2’s massive install base. Whether this trend persists or improves as the console matures remains to be seen.
(Source: Games Industry)