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Out of Words: A Stunning Stop-Motion Co-op Adventure

▼ Summary

– *Out of Words* is a co-op platformer adventure game where two teens, Kurt and Karla, lose their mouths and must find their lost voices in a hand-crafted world.
– The game, set for release in 2026 on PC, PS5, and Xbox Series X/S, is developed by Kong Orange and WiredFly, with poetry by Morten Søndergaard.
– Players solve physics-defying puzzles and navigate a stop-motion animated world, requiring cooperation and communication to progress.
– The game’s unique mechanic involves transferring gravity between characters using a puppet creature, emphasizing teamwork and trust.
– Inspired by HazeLight’s *It Takes Two*, the game blends narrative and gameplay, aiming to deliver a heartwarming, coming-of-age story about love and friendship.

Imagine a world where love speaks louder than words, where two teens must navigate a surreal adventure after mysteriously losing their voices. Out of Words is an upcoming co-op platformer that blends stop-motion animation with handcrafted artistry, creating a visually stunning journey about connection, trust, and rediscovering what truly matters.

Set for release in 2026 on PC, PlayStation 5, and Xbox Series X/S, the game follows Kurt and Karla, two friends on the brink of love who suddenly find themselves unable to speak. Their lips are sewn shut, plunging them into a fantastical quest to reclaim their voices. Developed by Kongo Orange and WiredFly, with poetic contributions from Morten Søndergaard, Out of Words promises a unique narrative-driven experience that demands teamwork and emotional resonance.

A Labor of Love, Crafted by Hand

Unlike traditional split-screen co-op games, Out of Words keeps players on a single screen, reinforcing the idea of shared experience. Whether playing online or couch co-op, partners must work together to solve physics-defying puzzles, navigate treacherous landscapes, and even manipulate gravity using a mystical puppet named Baby Moon.

Gameplay That Mirrors Emotion

As the story unfolds, Kurt and Karla venture through Nounberg, a city of clay skyscrapers, and eerie catacombs, encountering characters like Mr. Speaker, a figure paralyzed by fear. The duo must gather primordial clay to restore their voices, all while uncovering the deeper crisis threatening their world.

Why This Game Stands Out

For Oettinger, this project is a childhood dream realized, a fusion of puppetry, stop-motion, and gaming. “If I had found a game like this at 11,” he reflects, “it would have meant the world.” With its heartfelt narrative and innovative co-op mechanics, Out of Words aims to be more than just a game—it’s an invitation to connect, collaborate, and feel.

Will Kurt and Karla save their world, and each other? Players will have to wait until 2026 to find out. Until then, the anticipation builds for what could be one of the most artistically ambitious co-op adventures in years.

(Source: VentureBeat)

Topics

out words game overview 95% narrative themes 95% gameplay mechanics 90% co-op experience 90% game release details 85% artistic style 85% character dynamics 85% development team 80% anticipation impact 80% inspirations 75%
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