Bungie Addresses Marathon Server Slam Feedback on UI, PC Performance

▼ Summary
– Bungie is actively gathering player feedback on the UI, PC performance, and error codes during the Marathon Server Slam event to improve the game before its launch.
– The Server Slam event, ending March 2nd, serves both as a public trial and a critical bug-fixing period ahead of the full release on March 5th.
– Specific PC performance issues under review include high CPU usage, low GPU utilization, FPS caps around 80-100, and stuttering.
– The development team is also investigating feedback on PvP frequency, movement mechanics, and the in-game economy for meds and ammo.
– A network error code (“Weasel”) is being investigated, though it may sometimes stem from players’ own internet connections.
Bungie is actively responding to player feedback from the recent Marathon Server Slam event, focusing on key areas like the user interface and PC performance. This final pre-launch test period, which concludes on Monday, March 2nd, serves a dual purpose: allowing players to experience the game and enabling the development team to identify and resolve critical bugs and server problems before the official release on March 5th. The studio has expressed gratitude for the community’s detailed reports, which are instrumental in ensuring a smooth launch.
The development team provided a comprehensive update on the primary points of discussion from the player base. For UI feedback, Bungie confirmed they are collecting all player posts and will continue to make improvements even after the game launches. They directed players to a dedicated Discord thread to consolidate all suggestions in one location for easier tracking.
Regarding PC performance, the team is reviewing widespread reports of technical issues. These include excessively high CPU usage, surprisingly low GPU utilization, frame rate caps hovering around 80 to 100 FPS, and instances of stuttering. Players experiencing these or other technical problems are encouraged to visit the official Help Forum and provide specific details about their system specifications or share video clips, which the developers find extremely useful for diagnostics.
Feedback on PvP frequency is also under review. Bungie is investigating player density on maps beyond the beginner levels to ensure balanced engagement across all arenas. They are soliciting player opinions on all maps, including Perimeter (Beginner), Perimeter, and Dire Marsh.
Community discussions about movement and heat generation have been noted, with topics covering momentum, heat buildup mechanics, and the overall feel of controlling a runner. The developers are urging players to continue sharing their thoughts on these core gameplay systems.
Similarly, the med and ammo economy has been a frequent topic. Player reports have centered on stack sizes for items, the effectiveness of green-tier medical supplies, and the availability of ammunition drops during matches. Bungie has asked players to keep sharing their in-game experiences, especially detailing what gear they had in runs where resources felt scarce.
The team also addressed the Weasel error codes that have appeared for some players. These errors indicate a disruption in the network connection to Marathon’s servers. Bungie has multiple investigations underway and will provide updates. They noted that in some instances, the issue could stem from a player’s home internet connection or their Internet Service Provider. Players who have found a solution are asked to share what worked for them.
The Server Slam event began just before the weekend and saw a strong turnout on Steam. The game achieved a peak of 143,621 concurrent players on the PC platform, with Steam alone recording a high of approximately 76,000 players on Saturday, February 28th.
(Source: EuroGamer)





