Brigandine: Abyss Confirmed for PS5, Xbox Series, Switch 2, and PC

▼ Summary
– Happinet Corporation has announced the fantasy war strategy RPG Brigandine: Abyss for PlayStation 5, Xbox Series, Switch 2, and PC, with a planned launch in 2026.
– The game is a new entry in the franchise where players must stop the resurgent Abyssloa Empire across one of six different story campaigns.
– Gameplay is split into Organization and Attack phases, featuring hexagonal-grid-based strategy where players manage resources, troops, and monster allies.
– A separate Mission Mode offers high replayability, allowing players to lead one of 24 different factions, each with unique win conditions.
– The development staff includes notable industry veterans, such as director Makoto Yamamoto and composer Rei Kondoh, with NIS America handling western publication.
The highly anticipated fantasy war strategy RPG Brigandine: Abyss is officially coming to modern platforms. Happinet Corporation has confirmed development for PlayStation 5, Xbox Series, Nintendo Switch 2, and PC via Steam, with a planned global launch in 2026. Western publishing duties will be handled by NIS America, ensuring the title reaches a broad international audience.
This new chapter in the beloved franchise introduces a completely original world, designed to welcome newcomers while satisfying long-time fans. The narrative centers on the resurgence of the Abyssloa Empire, a dark force once defeated centuries ago by the mystical power of arcane Brigandine. As this empire rises anew with conquest in its sights, players must confront the gathering darkness. The game offers six distinct story campaigns, where strategic resource management, monster recruitment, and army command are key to standing against the imperial threat.
For those seeking a more traditional Brigandine experience, the game includes a robust Mission Mode. This mode allows players to assume control of one of 24 different factions, each possessing unique objectives and victory conditions, promising near-endless replayability. Regardless of the chosen path, gameplay unfolds across two distinct phases. The Organization Phase is for planning, where you allocate resources, position troops, and forge bonds with monstrous allies. This preparation leads directly to the Attack Phase, where tactical prowess is tested on the battlefield.
The series’ signature hexagonal-grid-based strategy returns, demanding careful consideration of unit skills, elemental attributes, and long-term army development to secure victory. Key features highlighted include the epic struggle against the Abyssloa Empire across multiple storylines, the intricate balance of managing resources and troops, and the deep faction-based gameplay of Mission Mode.
The project boasts an impressive development team featuring notable industry veterans. Makoto Yamamoto, known for his work on the Sengoku BASARA series, serves as director. Supervision is provided by Masayuki Horikawa (Fire Emblem: Path of Radiance). Character designs come from Junko Kawano (Suikoden series, Eiyuden Chronicle: Hundred Heroes) and Niji Hayashi (Fire Emblem Heroes, Shadowverse). The score is composed by Rei Kondoh (Okami, Bayonetta, Fire Emblem: Three Houses), with scenario writing by Iduru Matsuno (Sengoku BASARA series). Masaru Saito is the producer for Happinet Corporation.
An announcement trailer is now available, offering the first glimpse of the game’s world and strategic combat. Initial screenshots have also been released, showcasing the art style and interface. Further details can be found on the official website.
(Source: Gematsu)





