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Ghost of Yotei PS5: Share Your First Impressions

▼ Summary

– The reviewer criticizes the game’s use of SSD for flashback scenes and finds the revenge plot uninteresting and poorly timed.
– They acknowledge the game’s flow, music, weapons, charms, exploration, and minigames as fair but not engaging.
– The game is described as a typical boring modern open-world title, despite respecting Sucker Punch’s work.
– Skill trees and RPG elements are seen as aimless and unappealing, with a preference for older game design approaches.
– Side missions in games like Infamous Second Son and Yotei are noted as more compelling than the main story or core gameplay.

The highly anticipated Ghost of Yotei for PlayStation 5 has sparked considerable discussion, though initial impressions reveal a mix of admiration and disappointment. While the game’s technical execution is polished, certain narrative and design choices leave room for critique.

One notable point of contention involves the revenge-driven storyline, which feels oddly timed and somewhat derivative. It appears to follow a familiar blueprint seen in other titles, making the plot feel less original than hoped. Although the execution and finer details differ, the overarching premise doesn’t feel particularly compelling, especially when compared to the narrative depth found in other story-driven games.

That said, several gameplay elements do stand out. The overall flow feels smooth, with music, weapon variety, and environmental design receiving fair marks. Exploration offers its charms, and minigames are reasonably engaging. Still, for some, the experience doesn’t break new ground, it resembles many modern open-world offerings that prioritize scale over innovation. While the render distance and cultural authenticity in settings are commendable, the world itself can feel static and predictable, lacking the dynamic interactions that make exploration truly exciting.

Sucker Punch undoubtedly demonstrates skill and craftsmanship, earning respect for their work. Yet, the game may not captivate those who prefer more inventive mechanics or emotionally gripping stories. The inclusion of numerous charms, an expansive skill tree, and various abilities seems aimed at offering player choice, but the implementation can feel aimless or overly familiar. Modern RPG elements, such as passive boosts and combo systems, often come across as uninspired, especially when they don’t significantly alter moment-to-moment gameplay.

This sentiment extends to other genres as well. Many contemporary titles, whether action-adventure or racing games, struggle to balance depth with engagement. Side missions in Ghost of Yotei, for instance, may hold a player’s attention better than the main story, yet they don’t always feel groundbreaking. Similarly, movement and interaction systems often lack the creativity seen in classics, where using a unique item could transform how you navigate the world.

Even acclaimed titles like The Legend of Zelda: Breath of the Wild have faced similar critiques. While puzzle-solving and exploration in shrines provided satisfaction, resource gathering and combat could feel repetitive. In Ghost of Yotei, as in many open-world games, there’s a noticeable gap between visual polish and interactive depth. Characters and environments may look impressive, but without meaningful dynamism or inventive mechanics, the experience can fall flat for players seeking more than a visually appealing backdrop.

Ultimately, Ghost of Yotei delivers a competent, well-crafted adventure that will satisfy fans of the genre. However, those hoping for a revolutionary step forward in open-world design or storytelling may find it doesn’t quite meet their expectations.

(Source: PushSquare)

Topics

game engagement 90% open world 85% skill trees 80% revenge plot 80% side missions 75% game flow 75% charm system 75% exploration mechanics 70% ssd usage 70% item design 70%