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Ring Fit Adventure 2 Should Launch on Switch 2

▼ Summary

– The author reflects on their positive experience with *Ring Fit Adventure*, a Nintendo Switch fitness game that helped them stay active during COVID-19 lockdowns.
– Despite its success and high sales, the author worries Nintendo won’t release a sequel (*Ring Fit 2*), similar to how *Wii Fit U* underperformed after *Wii Fit*.
– The appeal of *Ring Fit Adventure* lies in its quirky, low-commitment approach to fitness, making workouts feel fun and accessible.
– While *Fitness Boxing 3* exists, it lacks the charm and variety of *Ring Fit Adventure*, leaving a gap in Nintendo’s fitness game lineup.
– *Ring Fit Adventure* is compatible with the Switch 2, but its hardware (Ring-Con and leg strap) isn’t, posing a potential barrier for players.

Nintendo’s next-generation console presents the perfect opportunity to revive its beloved fitness franchise with Ring Fit Adventure 2. The original game became a surprise hit during the pandemic, blending exercise with RPG mechanics in a way that kept players engaged while getting fit. Years later, many fans still swear by its effectiveness – myself included.

What made Ring Fit Adventure special wasn’t just its workout routines, but how it gamified fitness. Squats became powerful attacks, jogging in place propelled your character forward, and defeating enemies required real physical effort. The combination of lighthearted storytelling and tangible progress tracking created a workout experience that felt rewarding rather than punishing. Unlike traditional gym memberships or fitness apps, it never took itself too seriously – and that’s exactly why it worked.

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While Nintendo has since released other fitness titles like Fitness Boxing 3, none have captured the same magic. The original Ring Fit Adventure sold millions, proving there’s a dedicated audience for this kind of hybrid entertainment. With the Switch 2 now available, the timing couldn’t be better for a sequel.

One challenge, however, lies in the hardware. The new Joy-Cons don’t fit the original Ring-Con accessory, meaning players would need to use older controllers. Given the notorious drift issues with those, a redesigned peripheral would be ideal. A next-gen Ring-Con with improved durability and enhanced motion tracking could elevate the experience significantly.

Beyond hardware, there’s plenty of room for innovation in gameplay. New exercise types, expanded multiplayer modes, or even VR integration could make a sequel feel fresh. The original’s adventure mode was fun, but a more dynamic progression system or deeper customization options could keep players engaged longer.

Some might argue that fitness games have had their moment, but the success of titles like Just Dance and Zumba Burn It Up! proves otherwise. Nintendo has always excelled at making exercise feel accessible and enjoyable. A well-executed Ring Fit Adventure 2 could dominate the casual fitness market once again.

For now, fans can still enjoy the original on the new console, but the potential for an upgraded experience is undeniable. Whether Nintendo capitalizes on that potential remains to be seen. Here’s hoping they recognize the demand – because my workout routine could definitely use another dose of dragon-slaying squats.

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(Source: POLYGON)

Topics

ring fit adventure 95% potential sequel ring fit 2 90% nintendo switch fitness games 85% gamification fitness 80% hardware compatibility issues 75% innovation gameplay 70% casual fitness market 65% nintendos fitness game lineup 60%
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