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PlayStation VR2 Controllers Boost Apple Vision Pro Gaming

▼ Summary

Apple Vision Pro will support Sony’s PlayStation VR2 controllers, sold separately, via visionOS 26, launching ~1.5 years after the headset’s release.
– This integration simplifies porting VR games from platforms like Quest and PlayStation VR, offering an alternative to Apple’s gaze-and-pinch interface.
– VR developers previously avoided Apple’s platform due to its small user base and lack of controller-based haptics and low-latency tracking.
– Some developers, like Resolution Games, are creating exclusive titles (e.g., Pickle Pro) for Vision Pro with PlayStation VR2 controller compatibility.
– Despite Apple’s new controller support, many developers remain hesitant due to Vision Pro’s high cost and limited adoption compared to other VR platforms.

Apple Vision Pro users will soon gain access to Sony’s PlayStation VR2 controllers, marking a significant shift in the headset’s gaming capabilities. This official integration, arriving with visionOS 26 roughly 18 months after the device’s launch, could reshape how developers approach VR content for Apple’s premium platform. While the $3,500 headset and additional controller costs remain barriers, the move signals Apple’s intent to establish a stronger foothold in immersive gaming.

Until now, the lack of dedicated controllers with haptic feedback and precise tracking made Apple’s platform a tough sell for VR developers. The PlayStation VR2’s adaptive triggers and advanced rumble features, previously exclusive to Sony’s ecosystem, could finally bring console-quality responsiveness to standalone VR on Vision Pro. Though it’s unclear whether all controller functionalities will carry over, this partnership removes a major roadblock for porting existing VR titles from platforms like Meta Quest and PC VR.

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Some studios have already adapted to Vision Pro’s gaze-and-pinch interface, with Resolution Games leading the charge. Their upcoming Pickle Pro, a pickleball simulator, will leverage the same physics engine as Racket Club while adding PlayStation VR2 controller support. “Our AI opponents are trained on real player data, making them progressively more challenging,” said Resolution’s Tommy Palm. However, most developers remain cautious, weighing the platform’s niche audience against the effort required for optimization.

Meanwhile, Vision Pro owners have turned to open-source solutions like ALVR to stream PC VR games, using third-party controllers as stopgaps. This workaround highlights the demand for traditional input methods, even on Apple’s cutting-edge device. Yet with Meta doubling down on exclusive titles like Batman: Arkham Shadow for Quest, and Valve’s rumored standalone headset on the horizon, Apple’s controller support alone won’t instantly level the playing field.

Developers like those behind ElevenVR, a top-tier table tennis simulator, acknowledge the potential but emphasize practical constraints. “We’d love to support every platform, but resources are finite,” one team member noted. With PlayStation VR2 outselling Vision Pro so far, the install base remains a critical factor. Still, Apple’s move could accelerate broader adoption if it convinces more studios to invest in the ecosystem.

The big question is how the VR market will evolve by late 2026. Will Apple’s controller integration spur a wave of ports, or will high costs keep it niche? As hardware and input methods diversify, developers face tougher decisions about where to allocate resources, and players gain more choices than ever. One thing’s certain: the race for VR dominance just got more interesting.

READ ALSO  VisionOS 26 Adds PSVR2 Support & Spatial Widgets to Apple Vision Pro

(Source: UploadVR)

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