Silksoon Release Overwhelms Major Gaming Platforms

▼ Summary
– Hollow Knight: Silksong released today, causing major gaming storefronts like Steam, Nintendo eShop, Xbox, and PlayStation to crash or display errors shortly after its 10 AM ET launch.
– It is one of the most anticipated indie releases, with such strong demand that other indie games delayed their launches to avoid competing with it.
– Team Cherry is selling Silksong for only $20, a notably low price compared to the $80-$90 new releases from major publishers.
– The hype for Silksong boosted the original Hollow Knight’s popularity, giving it its highest concurrent player count on Steam seven years after its 2017 release.
– Silksong has already surpassed Hollow Knight’s player record, with over 98,000 concurrent players on Steam, a number expected to rise as storefronts stabilize.
The launch of Hollow Knight: Silksong has sent shockwaves through the gaming world, causing widespread disruption across major digital storefronts. Within minutes of its 10 AM Eastern Time release, platforms including Steam, Nintendo eShop, Xbox, and PlayStation began buckling under the strain, displaying error messages or failing to load entirely as players rushed to access the game.
This long-awaited sequel stands as one of the most anticipated indie releases in years, generating a level of excitement that led several other indie studios to delay their own launches to avoid competing directly. Adding to the fervor is the game’s surprisingly modest price point, Team Cherry is offering Silksong for just $20, a stark contrast to the rising costs of AAA titles, which often approach or exceed $80.
The overwhelming demand has also revitalized interest in the original title, Hollow Knight. In the days leading up to the release, the 2017 game experienced a remarkable resurgence on Steam, reaching its highest-ever concurrent player count despite being seven years old. Early data from SteamDB indicates that Silksong has already shattered that record, with more than 98,000 players online simultaneously, a number expected to climb steadily as storefronts stabilize and more fans gain access.
(Source: The Verge)


