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Arc Raiders Dev Confirms Matchmaking Considers Player Behavior

Originally published on: December 17, 2025
▼ Summary

– Arc Raiders’ matchmaking system is complex and analyzes player behavior to assign players to matches.
– The development team has observed surprisingly low rates of players downing others, indicating widespread passivity.
– Player experience differs significantly between playing solo and playing in a squad.
– Telemetry data is invaluable for the developers to address, tweak, and continuously balance the game.
– A new frosty map condition and a Christmas-themed community event have been added to the game.

The developers behind Arc Raiders have confirmed that their matchmaking system takes player conduct into account, adding a sophisticated layer to how participants are grouped in the popular extraction shooter. Art director Robert Sammelin recently discussed the game’s “complex” process, noting that behavioral analysis plays a direct role in forming matches. While he declined to provide exhaustive technical details, the acknowledgment itself highlights a deliberate design choice aimed at shaping the multiplayer environment.

During a conversation at The Game Awards, Sammelin shared insights gleaned from player data, revealing some unexpected trends. The statistics show a surprisingly low percentage of participants have ever defeated another player, indicating a widespread tendency toward non-aggression. This passive approach varies significantly between solo and squad play, fundamentally altering the experience based on a player’s initial choice of how to interact with the game world.

Telemetry data provides the development team at Embark Studios with invaluable feedback, guiding decisions on adjustments and balancing. Combining these hard numbers with internal testing assumptions allows for continuous refinement of the game’s mechanics. This ongoing process is crucial for maintaining a fair and engaging ecosystem where different playstyles can coexist.

Since its release, Arc Raiders has developed a notable reputation for in-game pacifism, creating a fascinating social dynamic within its high-stakes PvPvE framework. Some community members have expressed frustration that player-versus-player combat disrupts their preferred experience, leading to discussions about the intended spirit of the genre. This unique tension between cooperative and competitive players has even attracted analysis from outside the gaming sphere, underscoring the complex social experiment unfolding within the game.

Regardless of individual playstyle preferences, the game continues to expand its content offerings. A new frosty map condition is now live, accompanied by a holiday-themed community event. This seasonal activity encourages raiders to venture out and gather special berries, providing a festive objective that all players, whether peaceful or combative, can pursue.

(Source: EuroGamer)

Topics

matchmaking system 90% player behavior 85% extraction shooter 80% player passivity 75% game data 70% squad vs solo 65% game balance 60% pvpve genre 55% player pacifism 50% community event 45%