Inferno: Let It Die Sequel Embraces Generative AI

▼ Summary
– Let it Die: Inferno releases on December 4th and has used generative AI for parts of its in-game content.
– The game is a sequel to the 2016 action game Let it Die, which combined action, base infiltration, and asymmetric multiplayer.
– AI-generated content, disclosed on the Steam page, includes in-game voices, music, graphics, and specific elements like background textures and illustrations.
– The sequel is developed by Supertrick Games, not Grasshopper, and features a shift to PvEvP multiplayer gameplay.
– Steam’s AI disclosure policy revealed the AI use, sparking debate on whether such disclosures are necessary for game purchases.
The upcoming sequel Let it Die: Inferno, launching on December 4th, appears to leverage generative artificial intelligence across several key development areas. This follows the original 2016 action title from Grasshopper Manufacture, known for its unique blend of combat, base infiltration, and asymmetric multiplayer. A subsequent multiplayer-only game, Deathverse, failed to find an audience, making this new entry a notable return to the franchise.
According to the official Steam page for Let it Die: Inferno, “AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.” The disclosure specifies that this includes background textures for signs, illustrations for collectible records, video segments for in-world broadcasts, as well as audio elements like voiceovers and musical compositions. While the exact proportion of AI-assisted creation remains unclear, the broad categories mentioned, art, video, voice, and music, suggest its role could be quite significant.
The game’s announcement came relatively recently during a September PlayStation State of Play event, leaving a short window for promotional activities. This condensed timeline might indicate a project on an accelerated development schedule, a scenario where AI tools can dramatically speed up production.
Notably, the original developer, Grasshopper Manufacture, is not involved this time. Development rests entirely with Supertrick Games, which co-developed the first game. The core gameplay has also evolved, shifting towards a PvEvP (Player versus Environment versus Player) format, confirming that real-time multiplayer combat will be a central feature.
Without Steam’s policy requiring AI disclosure, players might only have discovered the use of this technology after purchasing the game and sharing their observations online. This transparency provides valuable information for consumers who factor such details into their purchasing choices. However, not everyone agrees that these disclosures are essential. Epic Games CEO Tim Sweeney, for instance, has argued that AI will become so ubiquitous in game development that mandating its announcement for every title makes “no sense.” This raises an important question for gamers: does knowing a game utilizes AI influence your decision to buy it?
(Source: EuroGamer)


