Total War: Warhammer 3 Siege Rework Beta Now Live – Test New AI & Features

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For years, the sprawling sieges of the Total War series have stood as a strategic cornerstone, yet in Warhammer 3, these monumental battles have often sparked as much debate as they have excitement. Now, Creative Assembly is directly addressing player concerns, launching a comprehensive siege rework beta that invites the community to shape the future of these iconic encounters. This isn’t merely a patch; it is a significant re-evaluation of how players will assault and defend the grand fortresses of the Old World, signalling a pivotal moment for the game’s tactical depth.
At the heart of these changes lies the contentious removal of “pocket ladders.” Previously, almost any infantry unit could magically conjure a ladder to scale defensive walls, often trivializing the very purpose of fortifications. Creative Assembly acknowledges the inherent absurdity of discussing realism in a game featuring plague demons, yet they correctly identified that this mechanic undermined the strategic value of a settlement’s walls. Eliminating these ethereal ladders means that attackers must now strategically construct siege equipment like towers and battering rams, or breach gates, restoring the importance of preparation and engineering in a siege assault. This change forces players to think more deliberately about their army composition and approach, making each siege a more distinct and challenging puzzle.
Beyond the ladder overhaul, the beta introduces a rebalance of siege equipment, allowing players to build more towers and battering rams. This empowers offensive players with greater flexibility in their assault vectors, potentially leading to more multi-pronged attacks. Complementing this, defensive tweaks make wall towers deadlier, albeit with a reduced firing range. This adjustment demands more precise defensive positioning from players, rewarding thoughtful deployment over static defense. A critical improvement also targets the battle AI improvements, with Creative Assembly addressing over 50 issues related to computer-controlled siege tactics. This aims to create a more intelligent and reactive opponent, making single-player sieges less predictable and more engaging for veteran players. Furthermore, adjustments to existing siege maps promise to enhance their playability, ironing out frustrating chokepoints and opening new tactical avenues.
This extensive siege rework is part of Creative Assembly’s broader commitment to refining Total War: Warhammer 3, a project that has been the primary focus for the game throughout this year. The studio has already delivered significant overhauls to the Kislev faction and reattuned the magic item system, demonstrating a clear pattern of prioritizing existing content refinement. This dedicated focus on core mechanics has, however, led to a tangible impact on the game’s release schedule. The upcoming “Tides of Torment” DLC, for instance, has been delayed until later this year, a clear trade-off reflecting the development priorities placed on enhancing the fundamental gameplay experience.
The Proving Grounds Siege Beta is now live and will run for the next two weeks, concluding on August 7. For players eager to experience these changes firsthand and contribute to the game’s evolution, participation is straightforward: simply right-click Total War: Warhammer 3 in your Steam library, navigate to the “Properties” sub-menu, and activate the beta. This direct engagement opportunity offers players a unique chance to provide direct player feedback that will shape the final implementation of these critical changes. This beta represents a significant step towards realizing the full strategic potential of Total War: Warhammer 3’s large-scale conflicts, promising a more refined and compelling experience for both seasoned commanders and new recruits alike.
(Source: PCGAMER)
