Shovelware Crisis: Why Platforms Must Act Now

▼ Summary
– Sony recently removed around a thousand SKUs (over a hundred games) from a single developer on the PlayStation Store, which may signal a new, more rigorous stance against low-quality “shovelware.”
– The proliferation of shovelware, which are cheaply made, often cloned games, has severely harmed discoverability for legitimate developers, especially small and indie creators.
– The rise of generative AI threatens to dramatically worsen this problem by making it faster and cheaper to produce deceptive, low-effort games that flood storefronts.
– Platform holders like Sony and Nintendo have largely failed to address shovelware, neglecting their role as curators of their “walled garden” ecosystems and harming their value proposition to consumers.
– Effectively combating shovelware requires human moderation and clear criteria, as algorithmic solutions are inadequate and risk incorrectly penalizing legitimate games.
The recent removal of hundreds of low-quality titles from the PlayStation Store has ignited a crucial conversation about the shovelware crisis facing digital storefronts. While this specific action may be an isolated incident, it underscores a systemic problem that has been festering for years. The shift to digital distribution, while broadly positive for creators, has also lowered the drawbridge for a flood of opportunistic, poorly made games designed solely to turn a quick profit. These titles clog discovery algorithms, push genuine releases off curated lists, and degrade the user experience, creating a hostile environment for both players and developers.
This issue is as old as the industry itself, but its scale has exploded in the digital age. Discoverability for actual games has become disastrously difficult, with passionate indie projects drowning in a sea of asset-swapped clones, misleading titles, and low-effort content. Every minor improvement in how stores help users find quality software is immediately undermined by the sheer volume of new trash flooding the system. The situation is poised to become catastrophic with the rise of generative AI, which provides shovelware vendors with a powerful tool to churn out superficially competent-looking games faster and cheaper than ever before.
What makes this impending crisis so troubling is the apparent reluctance of major platform holders to confront it. Companies like Sony and Nintendo, which built their reputations on offering carefully curated, high-quality walled gardens, now allow staggering amounts of shameless shovelware onto their stores. The recent delistings, while significant in number, likely represent only a tiny fraction of the total problem. The core issue mirrors that of social media: effective content moderation is difficult, expensive, and requires human judgment. Too many corporations seem perfectly willing to let their services deteriorate for users rather than invest in the staff needed to maintain quality standards.
There is no technological silver bullet for this problem. Algorithmic or AI-based detection systems are fundamentally inadequate; they would either mistakenly flag legitimate indie games, retro releases, and niche genres, or be tuned so loosely as to be useless. This challenge demands a human solution, trained staff applying clear, fair criteria to distinguish between low-effort shovelware and legitimate, if modest, creative projects. The alternative is to allow storefronts to become completely unmanageable, where only major publishers can reliably promote their titles, destroying the very ecosystem of innovation these platforms were meant to foster.
For console platforms, this negligence strikes at the heart of their value proposition. They market themselves as curated spaces, promising a higher standard than the open bazaar of a platform like Steam. When they fail to uphold that standard, the entire argument for their closed ecosystem weakens. Why should consumers accept limited choice and platform lock-in if the gatekeeper is asleep at the wheel, allowing the garden to be overrun with weeds?
Addressing shovelware is undeniably complex. Defining it can be tricky, and policing it fairly requires nuance. However, some cases are blatant, like the developer recently removed by Sony, whose games reportedly earned millions by allowing users to buy trophy boosts in minutes. In grayer areas, experienced moderators are essential. Without decisive action, the current bad situation, where honest developers struggle to be seen, will become an outright disaster. AI threatens to amplify the problem from a steady stream to a deluge, potentially making digital storefronts untenable for discovery.
There is no cheap or easy fix. It requires a committed investment in human curation and clear policies. If Sony’s recent move signals a genuine, sustained shift in attitude rather than a one-off dispute, it could be a hopeful sign that platform holders are finally recognizing their responsibility to protect their stores, their consumers, and the future of game development itself.
(Source: Games Industry)





