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Borderlands 4 Price Slashed Just Weeks After Launch

▼ Summary

– Borderlands 4 is already discounted by 20% on PC just a month after launch, despite earlier promises of no major sales.
– Rare’s cancelled Xbox exclusive Everwild has had screenshots leak online, showing a relatively recent build before its cancellation.
– The Japanese government has requested OpenAI to stop potential copyright infringement related to AI-generated content using anime and manga IP.
– Sucker Punch will remain a one-game studio, focusing on single major projects like Ghost of Yotei every five years.
– The Helldivers 2 team is pausing new content updates to prioritize fixing performance issues and improving game stability.

Borderlands 4 has received a significant 20 percent price reduction on PC just weeks after its initial release, signaling potential challenges for the latest installment in Gearbox’s popular looter-shooter series. This discount arrives amid reports of underwhelming PC sales, possibly linked to performance complaints that surfaced shortly after launch. Gearbox head Randy Pitchford had previously assured fans that major discounts for Borderlands 4 would not appear for years, making this rapid price drop particularly noteworthy. Industry watchers are now speculating whether console versions might see similar reductions in the near future.

Rare’s canceled project Everwild has resurfaced through leaked screenshots circulating online. The fantasy adventure title, which Microsoft ultimately shelved earlier this year, appears in what seems to be a relatively recent build. The leaked images reveal an interface bearing some resemblance to modern Zelda games, offering fans a glimpse of what might have been from the Sea of Thieves developer.

Japan’s government has formally requested that OpenAI cease using Japanese intellectual property without permission. Economic Security Minister Minoru Kiuchi emphasized that anime and manga represent “irreplaceable treasures” of Japanese culture, following the appearance of numerous AI-generated creations featuring characters from popular series like Dragon Ball and Pokémon.

Sucker Punch Productions confirmed it will remain focused on single-project development despite industry trends toward multiple simultaneous productions. Studio head Brian Fleming explained their philosophy centers on dedicating full attention to their “best idea” rather than spreading resources thin across several games, comparing the five-year development cycle to choosing a college major.

The Assassin’s Creed franchise is undergoing leadership changes as longtime executive Marc-Alexis Côté departs Ubisoft. His exit follows the company’s restructuring and creation of Tencent-backed Vantage Studios, which will now oversee the flagship franchise alongside Ubisoft’s other major properties.

Bluepoint Games, renowned for their Demon’s Souls remake, appears to be developing a new third-person melee action game according to recent job listings. The PlayStation studio seems to be moving forward after the reported cancellation of a live-service God of War project.

Meanwhile, the Helldivers 2 development team has announced a temporary pause on new content releases to address performance issues. Director Mikael Eriksson stated the team is prioritizing stability improvements over additional features, pushing back some planned updates until the game reaches a more reliable state.

The gaming landscape continues to evolve rapidly as major fall releases like Pokémon Legends: Z-A approach, while classics like Final Fantasy Tactics Advance remind us of timeless pixel art excellence that still captures players’ imaginations decades later.

(Source: Kotaku)

Topics

borderlands 4 95% assassin's creed 90% everwild cancellation 88% helldivers 2 85% ai copyright 82% gaming news 80% bluepoint games 80% sucker punch 78% development delays 75% fall releases 75%